using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using TimeWar.Lib.Camera;

namespace TimeWar.Lib
{
    interface ISceneNode : IDrawable, IUpdateable
    {
        Vector3 Position
        {
            get;
            set;
        }

        CameraBase Camera
        {
            set;
        }

        void LoadContent(Game timeWarGameObj, String contentLocation);

    }
}
